What do esports, Minecraft, a game update and a creator marathon have in common? All four helped make August the biggest month Twitch has seen this year.

A recap on Streams Charts puts the platform at more than 1.56 billion hours watched in August, a 6% climb from July. Average viewership rose 6% as well, topping 2.14 million. For smaller creators, though, the interesting part isn’t the totals. It’s what people showed up to watch.

Tournaments and marathon events drove most of that growth. Dota 2 more than doubled its watch time during The International 2026. Counter-Strike climbed 38% during the Esports World Cup. Escape from Tarkov exploded by 525% after a major update. Minecraft grew 54%, helped along by a marathon featuring Kai Cenat and IShowSpeed.

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Big events bring viewers, but creators are why they stay

Heavily marketed events pull millions of people to the platform. Keeping them there falls to the creators, who have to give viewers a reason to stick around and a reason to return.

That holds for newer and indie streamers too. Plenty of smaller Twitch communities build their own events, like the Big Bad Game-a-thon, an annual showcase for the weird and janky games nobody else is covering.

Size isn’t the point. What these events share is that they manufacture a reason to watch, and those reasons keep people engaged longer.

Compare “I’m streaming Minecraft tonight” with “I’m on day two of a three-day Minecraft challenge.” The second gives viewers a reason to check back, and repeat visits are how a viewer becomes a follower. The same logic applies to unknown titles. Streaming one today is easy to scroll past. Promoting “12 days of games you’ve probably never heard of” as part of the 12 Days of Indie marathon gives people something to follow.

You don’t need millions of viewers to join the conversation. You just need to find something people are already excited about and be part of it.