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Political campaigns turn to influencers

Political campaigns are hiring influencers to reach voters, and the paid relationships behind those posts are drawing scrutiny. California’s 2026 governor’s race turned into the test case, with campaigns spending real money on creators to push candidates and political messages on social platforms.

Campaigns are paying creators well

Tom Steyer’s campaign for California governor paid at least $123,400 to eight influencers between January and April 18, according to campaign finance filings cited by CalMatters. It also paid more than $870,000 to Group Project Digital, a digital media agency that recruited creators to make videos about Steyer. Steyer did not advance past the June 2 primary.

The largest single arrangement went to Carlos Eduardo Espina, a TikTok creator with more than 14 million followers, who received $100,000 from the Steyer campaign. Espina had already endorsed Steyer publicly, and his later posts drew questions about whether they disclosed the financial relationship clearly enough. The campaign says the payment covered advisory services rather than posts, and Espina has described his role the same way.

The appeal is obvious. Creators reach people who tune out conventional political advertising, and they talk to followers in a format that feels personal: a short video from a face those followers already know, not a 30-second spot.

California already has disclosure rules

California enacted a law in 2023 that requires influencers paid for political messaging to say so in the post. Transparency was the whole point. Enforcement is the weak spot, because the state’s campaign watchdog has to go to court to compel a disclosure, and that takes months.

The Fair Political Practices Commission opened an investigation into a video by creator Isaiah Washington, who campaign filings show was paid $10,000 by Steyer’s campaign. An Instagram version carried a paid-partnership label. The TikTok version, since deleted, did not. The complaint came from two creators who post in support of Xavier Becerra, Steyer’s opponent, and Steyer’s campaign has since filed a complaint of its own alleging the Becerra campaign also paid creators without disclosure. A campaign spokesman called the original complaint baseless.

Plenty of creators who worked with the Steyer campaign did label their posts as paid. The investigation covers the ones that didn’t.

None of this is unique to California. Campaigns and advocacy groups keep folding creators into digital outreach, especially as social platforms become a main source of news and political information for younger audiences. Texas has its own disclosure rule, New York is weighing one, and a California bill now in play would let the commission fine creators and committees up to $5,000 per violation without going to court first. For any creator who takes political money, that is the line worth reading twice.

X introduces Original Content Rewards Program

X is scrapping its Creator Revenue Sharing program and putting an originality test in its place. The Original Content Rewards Program is open for applications now, TechCrunch reports. Creators already in the old program keep earning through Sept. 7 and can move over starting Sept. 8.

The company wants posts that carry the creator’s own voice, perspective, expertise or creativity. Its language covers original ideas, reporting, commentary and creative work.

Pure originals qualify. So do posts that meaningfully transform someone else’s material. Straight reuploads don’t, and neither does anything explicit, misleading or otherwise against X’s rules.

X puts more emphasis on original content

X has already pushed original posts toward better visibility, and it has gone after some AI-generated material under its deepfake policies.

Payouts aren’t the only lever the platform has been pulling. Recent additions include a gaming program and Exclusive Threads, which lets certain creators put posts behind a paywall.

Aggregation is the target here. Reposting popular material no longer leads anywhere, so the judgment call becomes how much of the account’s own input a post carries.

A different approach to creator monetization

The old model paid on activity and engagement around a post.

The new one weighs the post itself. Reporting, commentary, creative work, expertise and real transformations of existing material can all qualify. Accounts built on reposting can’t.

That reads as a warning shot at the aggregator accounts, which have built large followings on other people’s work. Under the new rules, the audience stays and the check doesn’t.

Spotify brings video podcasts to Twitch

Spotify is pushing its video podcasts onto Twitch. First up is Ringer Wise Guys, a sports betting show from The Ringer, the sports media company Bill Simmons founded and Spotify bought in 2020.

The Ringer’s Twitch account sat dormant for roughly eight years before the new broadcasts revived it. Simmons says every episode will stream live there. The episodes stay available on the other podcast platforms.

Twitch offers another audience for podcasts

Gaming and livestreaming still define Twitch, but the platform keeps pushing past those categories. Talk shows and podcasts remain a sliver of what happens there, under 1% of the live audience, according to Stream Charts.

The tooling for long-form programming is already in place. Twitch runs livestream chat, an ad system and playback on phones and other screens.

Other public figures got there first. Keke Palmer runs a talk show on the platform, and New York City Mayor Zohran Mamdani uses it to talk to constituents.

The Ringer leads Spotify’s Twitch experiment

The Ringer already anchors Spotify’s effort to put video programming on other companies’ platforms. Some of its shows were part of the Spotify slate that landed on Netflix.

Twitch adds another door, and a younger one. Spotify keeps feeding the same episodes to the usual podcast apps rather than locking the show behind a single platform.

The lesson here isn’t about Twitch. One finished episode now runs on a podcast feed, a video app and a live platform at the same time, and only one of those comes with a chat room attached.

YouTube adds more data to Research tab

The Research tab in YouTube Studio already helped creators find what viewers search for and test ideas before they shoot. The latest update adds more to the results, including an outlier multiplier that measures a video against the creator’s other uploads.

That number shows how far past a channel’s normal results a video traveled. Examples in the updated tab run from 4x to 132x. Spotting a runaway hit now takes a glance.

Context is the point. A big view count on its own says little, because a million views from a channel that averages a million views is a normal Tuesday. The multiplier separates those videos from the ones that actually broke out.

Viewer comparison data offers another reference

Audience comparison data sits alongside the multiplier and shows how different groups of viewers respond to a possible topic. That gives creators a second read on whether an idea travels past the people already watching, before anyone rolls a camera.

Crowded topics benefit most. When hundreds of videos already cover a subject, raw popularity says nothing about room for one more. A per-video comparison against the channel behind it does.

YouTube keeps adding research and analytics features as creators lean on Studio to decide what to publish. Studio’s other tools cover audience insight and content planning across Shorts, long-form video, livestreams and other formats.

Research becomes part of the planning process

Planning gets the sharper tool here. Creators can weigh one topic against another, pull up the outliers and ask whether a subject has already paid off for someone else’s channel.

None of it guarantees a repeat. A high multiplier says a video beat its channel’s average by a wide margin. It doesn’t say why, and the why is usually the part worth copying.

YouTube raises the monetization bar to 8,000 watch hours

YouTube raises the monetization bar to 8,000 watch hours featured image

The bar to monetize on YouTube is about to double. Starting February 1, 2027, new applicants to the YouTube Partner Program will need 8,000 qualified watch hours over the previous 365 days, up from 4,000. The Shorts path rises too, from 10 million qualified views over 90 days to 20 million.

Both changes apply only to advertising and YouTube Premium revenue sharing. Creators already in the program keep their status and their access.

Everything else holds. The subscriber requirement stays where it is, and the entry thresholds for fan-funding and shopping features aren’t moving.

Shorts creators face a new revenue threshold

The bigger story sits here. Beginning February 1, creators need at least 10 million qualified Shorts views in a rolling 90-day window to participate in Shorts ad and subscription revenue sharing.

Miss that number and Shorts revenue stops. The channel stays in the Partner Program and keeps earning on eligible long-form content, but the Shorts money pauses until views climb back above 10 million within a 90-day period.

This is a recurring test, not a one-time gate. A creator who hits the threshold in March and slips in June loses Shorts revenue in June. That turns Shorts monetization into something you have to defend every quarter.

YouTube says it plans to add other incentives for channels that don’t consistently clear the bar, mentioning Shopping bonuses, brand deal incentives and rewards for creators who start trends. No specifics yet.

Premium Lite expands to more countries

YouTube is rolling Premium Lite out to every country where standard Premium is available. The cheaper tier covers uninterrupted viewing on most content, plus offline downloads and background playback.

The revenue math favors creators here more than the price suggests. YouTube says 60% of net Premium Lite subscription revenue flows into the creator pool, double the 30% share from standard Premium. Creators then take 55% of that pool for long-form and 45% for Shorts. YouTube says viewers shifting from ad-supported watching to Premium should mean higher earnings, citing 2026 performance.

What’s driving the changes

YouTube says the Partner Program now holds more than 3 million creators, and these are the first major changes since 2018. The company expects to pay out more in 2027 than in 2026.

Scale is the stated reason. YouTube points to more than 200 billion daily Shorts views and over a billion hours of TV viewing each day.

Read that together with the threshold increases and the direction is clear enough. The program got large, the payout pool has to stretch across 3 million creators, and raising the entry bar slows how fast that number grows. Anyone currently sitting at 3,000 watch hours has until February 1 to find the next 1,000 under the old rules.

Kurzgesagt says YouTube mistook its animation for AI slop

Kurzgesagt image
Image courtesy: Kurzgesagt

Kurzgesagt says its video on superpredators became the channel’s worst-performing upload since 2013, even though the audience data looked strong.

Click-through was above the channel’s average. So was watch time. Viewer response was positive. The video simply wasn’t getting recommended at the level the channel normally sees.

Kurzgesagt contacted YouTube and says the company confirmed the cause: automated detection tools had classified the channel’s hand-animated work as low-quality AI content. That classification appears to have throttled the video’s reach.

The channel has pulled the video and plans to make changes before reuploading.

Other channels have similar issues

Analytics firm vidIQ pointed out the part that should worry everyone else. Kurzgesagt has 24 million subscribers and a direct line to YouTube. A channel with 5,000 subscribers watching views collapse has no way to find out whether an automated system is responsible, and no realistic path to asking.

YouTube has been ramping up its AI-quality enforcement. In March, the platform started surveying some viewers on whether a video they were watching felt like AI slop, gathering signal on suspected synthetic content. It has also taken action against channels pumping out repetitive AI-generated uploads, while still permitting AI tools as part of a normal production workflow.

The Kurzgesagt case shows where that gets hard. Kurzgesagt animates in a flat, clean vector style with a calm narrator over explanatory graphics, which is exactly the aesthetic AI slop channels imitate because it’s cheap to fake. A detector trained to catch the imitation is going to catch the original that inspired it.

That’s not a fixable problem so much as a permanent tradeoff. Every threshold YouTube picks either lets spam through or catches legitimate creators, and the creators who get caught mostly won’t know it happened.

Image courtesy: Kurzgesagt

YouTube lets creators rehearse a livestream with no audience

YouTube lets creators rehearse a livestream with no audience featured image

YouTube is giving creators a way to rehearse a vertical livestream before anyone shows up. Practice Mode for Vertical Live opens a private session where creators can work through livestream features without an audience watching.

The company teased the feature nearly a year ago. It targets Vertical Live, YouTube’s livestream format that surfaces inside the Shorts feed.

Practice sessions cover live chat, polls, stickers, green screens and the rest of the broadcast controls. Creator Liaison Rene Ritchie announced it on the Creator Insider channel, framing it as a place to get familiar with the tools before committing to a real broadcast.

Vertical livestreams are built for phones. Viewers run into them while scrolling Shorts and can swipe between live broadcasts the same way they swipe between regular Shorts. Super Chat, Super Stickers and memberships all work in the format, depending on channel eligibility.

Practice before going live

Discovery is the whole point of Vertical Live. Most people don’t go looking for a livestream, but they’ll stop on one that appears mid-scroll.

That’s also what makes Practice Mode useful. Vertical Live has its own control layout and its own etiquette, and learning either one in front of a live chat is a rough way to spend an evening. A creator who has already found the poll button doesn’t have to narrate the search for it.

Streamlabs launches network boost for IRL streamers

Streamlabs
Image courtesy: Streamlabs

Streamlabs has rolled out Network Boost for Ultra subscribers using its mobile apps. The feature bonds Wi-Fi with multiple cellular connections, so a stream can survive one network slowing down or dropping entirely.

The target is obvious. IRL streamers broadcast from streets, conventions and sporting events, all places where thousands of phones fight over the same towers. A single connection in that environment is a coin flip.

Connection bonding spreads the stream across every available network instead of betting everything on one. When a connection weakens, the others carry more of the load and the broadcast keeps running.

Using it takes two devices. A primary phone runs Streamlabs Mobile while a secondary phone runs the Streamlabs Controller app, and the pair combines whatever Wi-Fi and cellular they can reach.

Streamlabs targets growing IRL streaming demand

The timing follows the audience. Streamlabs says Twitch viewers watched 391.6 million hours of IRL content over the past year, an 84.7% jump year over year. Kick and YouTube have seen the category grow too.

Network Boost joins Stream Shift, which lets a streamer move a live broadcast between desktop, phone and tablet without ending it. Both features run on the same server infrastructure.

That infrastructure is also carrying something more interesting. Streamlabs says it supports safety tools still in development, including AI that would blur sensitive details like street signs and phone numbers during public broadcasts. Anyone who has watched an IRL stream accidentally broadcast a home address knows why that matters.

Image courtesy: Streamlabs

YouTube views are up 76%, but ad revenue fell 55%

YouTube views are up 76%, but ad revenue fell 55% featured images

Metricool analyzed 799,718 YouTube videos across 71,177 accounts for its 2026 YouTube Study, measuring performance against the previous year. Views are up. Attention is down.

Long-form views climbed 76% year over year. Watch time managed only 11% growth over the same stretch.

That gap comes down to viewers bailing earlier. Average view duration on long-form fell roughly 37%, dropping from 3.98 minutes to 2.51 minutes. Engagement slid 45%.

Shorts grew harder still. Views jumped more than 127%, and the Shorts feed accounted for 61% of all measured organic views. Average duration there fell about 67%, landing near 16 seconds.

Shorts become a major discovery source

The Shorts feed is now the biggest single source of organic views on YouTube, and nothing else is close. Subscribers delivered 11% of views. Search brought in about 9%. Direct visits to channel pages accounted for roughly 3%.

Channels running both formats saw better numbers on their long-form uploads. Those posting around five Shorts a month averaged 8,789 views per long-form video. Channels publishing no Shorts averaged 4,364.

Read that correlation carefully. The data doesn’t show that Shorts caused the lift, and channels that publish both formats differ from channels that don’t in plenty of ways, including how much time their owners put into the whole operation.

Long-form videos face a monetization challenge

Shorter viewing sessions are showing up in the ad numbers. Ad impressions fell 51% year over year. Monetized playbacks dropped 59%, and estimated ad revenue declined 55%.

The mechanism is simple enough. Viewers who leave at 2.51 minutes never reach the mid-rolls, so a video can post a bigger view count while earning less than last year’s version of itself.

What to do with this

Publishing frequency has a ceiling on long-form. The study found two to four videos per week performed best, which means grinding out daily uploads is likely working against you. Shorts tolerate a higher volume, assuming quality holds.

The bigger takeaway sits in the retention numbers. If average view duration on your long-form has slipped, that’s the industry, not your channel falling apart. But it does change what a view is worth. Creators building a business on mid-roll revenue are watching that model erode in real time, which makes sponsorships, memberships and products less of a nice-to-have and more of the actual plan.

Razer acquires StreamElements

Razer acquires StreamElements featured image
Image courtesy: Razer

Razer has acquired all the assets of StreamElements, the livestreaming toolset that a generation of Twitch and YouTube creators built their broadcasts on. The companies announced the deal July 31. StreamElements now sits inside Razer’s gaming and creator business.

If you’ve streamed at all in the past decade, you’ve probably touched it. Overlays, alerts, chatbots, tipping, general broadcast management. Millions of creators have run their channels through it.

The immediate answer creators want: the main tools stay free. Channels, settings, overlays and communities should carry over untouched, and tipping payouts continue under the new owner.

None of this came out of nowhere. StreamElements admitted back in May that it was hunting for an acquisition partner, saying it wanted a path forward for creators, customers and employees. The company had raised more than $100 million over its lifetime and spent more than a decade building for livestreamers. Read between the lines and the search sounds less like ambition than necessity.

What changes for creators?

Not much, at least on paper. Both companies say the core tools stay accessible, overlays and alerts and chatbots included. Earnings should stay intact too, with arrangements made for outstanding payouts from the previous holding company.

The interesting part is what comes next. Razer sells hardware, software and services to the exact audience StreamElements serves, and the companies are already signaling new features, sponsorship opportunities and Razer product integrations. Whether that means better tools or more Razer branding in your overlay is the open question.

Featured image courtesy: Razer

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