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Gymshark faces lawsuit over influencer disclosure practices

Gymshark faces lawsuit over influencer disclosure practices feautred image
Featured image courtesy: Gymshark

Fitness apparel brand Gymshark is facing a proposed class-action lawsuit in California over allegations that some influencer marketing campaigns failed to adequately disclose paid endorsements.

The complaint argues that consumers may have viewed the posts as independent recommendations rather than paid advertising. The plaintiffs are seeking class-action status and claim that the alleged disclosure issues may have influenced purchasing decisions.

Sponsored content disclosures

In the United States, the Federal Trade Commission has repeatedly stated that creators should clearly disclose material connections with brands when promoting products.

These disclosures are typically made through labels such as “ad,” “sponsored,” or similar language that informs viewers a creator received compensation or other benefits in exchange for the promotion.

The lawsuit argues that some Gymshark-related content did not meet those standards, though the company has not been found liable for any wrongdoing.

Influencer marketing remains a major industry

Gymshark built much of its brand awareness through partnerships with fitness creators, athletes and influencers across platforms, including YouTube, TikTok and Instagram.

The company was among the early brands to heavily invest in creator marketing, helping popularize a strategy that has since become common throughout the fitness industry and beyond. Today, influencer campaigns represent a significant portion of advertising spending for many consumer brands.

As creator marketing budgets continue to grow, disclosure practices have become an increasingly important issue for brands, agencies, platforms and regulators.

Recent years have seen increased enforcement actions, updated advertising guidelines and greater emphasis on transparency in influencer marketing. Platforms have also introduced tools that allow creators to label paid partnerships directly within posts and videos. As of writing, Gymshark’s case has not been decided in court.

Featured image courtesy: Gymshark

U.K. considers boosting established media on YouTube and TikTok

U.K. considers boosting established media on YouTube and TikTok

The U.K. government is considering new rules that would require platforms such as YouTube, TikTok and Meta-owned services to give greater visibility to content from established news organizations, including public service broadcasters like the BBC, ITV and Channel 4. The proposal addresses concerns about misinformation and the growing role social media plays in how people access news.

The plans are still under consultation, and officials have not finalized how the rules would work in practice. However, the proposal could eventually extend beyond broadcasters to include national and local news publishers.

News consumption continues to shift online

Younger audiences have turned to platforms such as TikTok and YouTube for news and current events. Recent research from the Reuters Institute found that social and video platforms continue to play a growing role in news consumption worldwide, particularly among younger demographics.

U.K. officials have argued that improving the visibility of trusted news sources could help users find reliable information during major events, emergencies and periods of public unrest.

Earlier this month, a report from the Social Market Foundation found higher levels of misinformation circulating in areas with limited local journalism, while Ofcom introduced new requirements aimed at slowing the spread of harmful content during crises.

Platforms and creators raise questions

Critics argue that requiring platforms to prioritize specific publishers could influence recommendation systems and reduce the visibility of independent creators and smaller news outlets. Others have questioned how regulators would define which organizations qualify as trusted news providers.

According to David Wheeldon, YouTube’s Senior Director of Government Affairs and Public Policy in Europe, “Prominence rules seek to distort that – forcing YouTube to prioritise government-picked channels over whatever viewers actually came to watch. That’s not fair on users, creators or the wider journalism ecosystem. We’ll continue to advocate for a level playing field.”

If implemented, recommendation systems on YouTube, TikTok and other social media services may be required to give greater prominence to established news organizations, potentially affecting how audiences discover both professional journalism and creator-produced news content.

Syndicate says 3,000 videos received copyright claims

Syndicate says 3,000 videos received copyright claims featured image
Image courtesy: Life of Tom

Popular YouTuber and gaming creator Tom “Syndicate” Cassell says thousands of videos across his channel have been hit with copyright claims after the rights to a song he used in his outro were reportedly sold to a new owner.

The creator explained that the music had previously been licensed for use in his content, but claims began appearing after the song’s rights were acquired by another party. The issue affects a substantial portion of Syndicate’s video library, which spans more than a decade of uploads covering gaming, vlogs and livestream highlights.

A common problem for long-time creators

Many veteran YouTubers face the same issue when using licensed music in content that remains online for years after publication.

Even when a creator had permission to use a track at the time a video was uploaded, ownership of music catalogs can later change through acquisitions, licensing deals, or rights transfers. When that happens, older videos may be automatically identified through YouTube’s Content ID system and become subject to new claims.

For channels with large back catalogs, manually editing or disputing thousands of videos can be difficult and time-consuming.

Syndicate’s long YouTube history

Syndicate is one of YouTube’s longest-running gaming creators and was among the first generation of gaming personalities to build a massive audience on the platform. His channel grew through content centered on games such as “Call of Duty” and “Minecraft,” eventually accumulating millions of subscribers and billions of views.

Because many of those uploads featured the same outro song, the copyright issue has reportedly affected years of archived content rather than a small number of recent videos.

Copyright claims continue to be a frequent source of frustration for creators, particularly when older content is involved. YouTube’s Content ID system automatically scans videos against copyrighted material submitted by rights holders, allowing owners to monetize, track, or block matching content.

While the system is designed to protect copyright owners, creators have long argued that ownership changes and automated claims can create complications for videos that were uploaded under different licensing arrangements.

Featured image courtesy: Life of Tom

IShowSpeed lands World Cup streaming deal

IShowSpeed in music video:
Image courtesy: IShowSpeed

IShowSpeed will be able to livestream official FIFA World Cup match broadcasts to his audience throughout the tournament as part of a partnership tied to Fox’s World Cup coverage. The agreement includes access to several matches and culminates with the rights to stream the World Cup final on his YouTube channel.

A natural fit for one of soccer’s biggest online personalities

The partnership builds on Speed’s long-running association with football content. Over the past several years, the creator has become widely known for his support of Cristiano Ronaldo, regularly traveling internationally to attend matches, meet players and create soccer-focused livestreams.

During the 2026 World Cup, Speed has appeared at multiple matches across the United States, drawing large crowds of fans while livestreaming his reactions. His broadcasts have become a regular part of the tournament’s online conversation, particularly during Portugal matches featuring Ronaldo.

One of the most widely shared moments came when Ronaldo scored his first goals of the tournament against Uzbekistan, prompting an emotional reaction from the creator that quickly went viral across social media.

Creators continue to enter sports broadcasting

Rather than relying exclusively on traditional television coverage, media companies have increasingly partnered with YouTubers, streamers and influencers who already command large digital audiences. Speed, who has built one of the largest followings on the internet, has more than 100 million followers across social platforms and tens of millions of YouTube subscribers.

The World Cup partnership gives FIFA and its broadcast partners access to a highly engaged audience that may consume sports differently from traditional television viewers.

By granting official streaming rights to a creator, the World Cup is expanding beyond traditional broadcasters and acknowledging the influence that personalities like IShowSpeed have in attracting younger, digitally native audiences to major sporting events.

Featured image courtesy: IShowSpeed

Twitch launches Creator Sponsorship Certification

Twitch launches Creator Sponsorship Certification featured image

Announced following TwitchCon Europe 2026, the new Creator Certification program allows eligible Twitch creators to earn a badge indicating they are sponsorship-ready. The certification is available through Twitch’s Creator Camp education platform and aims to help streamers better understand how brand partnerships work.

According to Twitch, the certification focuses on sponsorship fundamentals, including campaign expectations, brand safety, professional communication and best practices for sponsored content. Creators who complete the program receive a certification badge that can be displayed on their profiles.

A short course focused on sponsorship basics

The certification is part of a new Creator Sponsorships learning path within Creator Camp. The course takes roughly 10 to 15 minutes to complete and includes lessons covering topics such as getting sponsored, understanding campaign requirements, running sponsored streams and creating brand-suitable content.

After completing the course and certification requirements, creators gain access to benefits beyond the profile badge itself.

Twitch says certified creators will receive creator profile identification within its sponsorship systems, making it easier for brands to identify streamers who have completed the training. Certified creators will also receive 12 hours of early access to Open Invite sponsorship campaigns and additional training opportunities related to long-term brand partnerships.

Expanding Twitch’s sponsorship ecosystem

The certification arrives as Twitch continues to expand monetization options beyond subscriptions, Bits and advertising.

At TwitchCon Europe, the platform also announced new sponsorship opportunities for Affiliates, including campaigns tied to games such as “Minecraft,” “Valorant,” “League of Legends” and “2XKO.” The new certification program is intended to help creators capitalize on those opportunities while giving brands greater confidence in selecting partners.

By introducing a certification system, Twitch is creating a standardized way for creators to demonstrate familiarity with sponsorship requirements while giving brands additional tools to identify potential partners.

Study finds AI-generated videos dominate many TikTok recommendations

Study finds AI-generated videos dominate many TikTok recommendations featured image

According to a report from video creation platform Kapwing, nearly 60% of videos shown to a brand-new TikTok account’s For You Page could be classified as “AI slop,” a term commonly used to describe low-quality AI-generated content designed primarily to attract views and engagement. The study found that 294 of the first 500 videos recommended to a new TikTok account fell into that category.

Kapwing’s researchers analyzed more than 10,000 TikTok videos across 20 categories and hashtags, while also conducting tests using newly created accounts to examine what content the platform recommends to first-time users.

The findings were later highlighted by Tubefilter, which reported that TikTok appears to recommend substantially more AI-generated content than competing platforms.

Children’s content showed some of the highest rates

The report found particularly high concentrations of AI-generated content in videos aimed at children. According to Kapwing, 57% of videos reviewed in TikTok’s Kids category were classified as AI slop. Some child-focused hashtags showed even higher levels, including #cartoonkids, where 97 out of 100 featured videos were identified as AI-generated.

Other categories with relatively high levels of AI-generated content included science, education, health and history, where AI narration and generated visuals are increasingly common. By comparison, categories centered around real people and physical demonstrations, such as fashion, music and fitness, showed much lower rates.

TikTok and YouTube show different results

Kapwing also compared TikTok with YouTube by conducting the same test on YouTube Shorts. The company found that 21% of the first 500 Shorts recommended to a new YouTube account qualified as AI slop, compared to 59% on TikTok.

The comparison comes as YouTube continues investing in AI-content moderation tools. Earlier this year, YouTube expanded its AI labeling systems, introduced automatic detection for synthetic content and continued rolling out deepfake detection tools designed to identify unauthorized AI-generated likenesses.

As AI video generation tools become more accessible, platforms are facing growing questions about content quality, transparency and how recommendation systems should balance AI-generated media with human-created content. The findings suggest those discussions are likely to continue as synthetic content becomes more common across social media platforms.

NAB Show launches Creator Lab VIP program

NAB Show launches Creator Lab VIP program
Featured image courtesy: NAB Show

The NAB Show ranks among the largest annual events in media and broadcasting. This year, it’s rolling out a new Creator Lab VIP Program for people who make content for a living, whether they’re influencers building a following or professionals working across digital media. The aim is to open up the event, giving creators a closer look at the connections, the sessions and the resources that usually stay behind the curtain.

Organizers say the program hand-selected participants for VIP access to creator-focused programming. They’ll also get face time with executives who run the industry. A meeting like that tends to lead somewhere, maybe a conversation with a tech company, a brand looking for talent or another creator chasing the same goal.

Broadcasters and creators continue to converge

For most of its history, the NAB Show was a gathering for television networks. Radio stations came too, along with film studios and the production crews that serve them. That crowd looks different now. Walk the floor today and you’ll spot YouTubers next to podcasters, streamers swapping notes with a new wave of digital-first talent.

The Creator Lab initiative captures that shift. Gear once locked away in broadcast facilities now travels in a creator’s backpack. Someone might shoot for YouTube one morning, cut a TikTok that afternoon, then go live on Twitch before posting to Instagram.

Focus on education and business growth

Networking is only part of the draw. Most of the programming digs into the work itself, like how to grow an audience or turn that audience into income. Other sessions get practical about the production grind, the AI tools changing it and the brand deals that pay for it all.

A lot of creators now run something close to a small media company. The same person might field a sponsorship in the morning, ship merch by lunch, then spend the afternoon managing memberships across half a dozen platforms. Conferences have noticed. Many now build whole tracks around creators, carving out space for them to sharpen their craft and grow the business behind it.

The new program is meant to meet creators wherever they happen to be, from the newcomer still finding a voice to the entrepreneur already running an established operation.

This year’s Creator Lab, sponsored by Adobe and Blackmagic Design, ran three days. The sessions started with content strategy before moving into production, then circled around to how creators build an audience and earn from it. The speaker list leaned on familiar names, with MatPat, Dylan Huey, AtomicMari and Tayllor Lloyd among the creators on stage. Industry voices filled out the rest, including Rene Ritchie, Ben Harris, Pojo Riegert, Toni Gray, Sachin Kumar and Eric Iverson.

Creators keep pulling in bigger audiences, with advertising money following close behind. So industry organizations are making more room for them, setting up the kind of meetings with brands, tech providers and media executives that used to happen only among broadcasters. It’s the same room. The guest list just grew.

Featured image courtesy: NAB Show

MrBeast surpasses 500 million YouTube subscribers

MrBeast surpasses 500 million YouTube subscribers featured image
Image courtesy: MrBeast

MrBeast has reached another major milestone on YouTube, becoming the platform’s first individual creator to surpass 500 million subscribers.

The milestone comes less than a year after he became the most-subscribed individual creator on the platform. Reflecting on the achievement, the creator shared a message thanking viewers and supporters, describing the growth as something he never imagined when he first started uploading videos as a teenager.

Growth fueled by global expansion

Over the past several years, MrBeast has transformed from a traditional YouTube creator into a global media brand. His content is now distributed across multiple languages through dubbed and localized channels, helping expand his reach beyond English-speaking audiences.

Large-scale challenge videos, philanthropy-focused projects and high-budget productions have continued to drive viewership across his network. Recent projects have included international competitions, major giveaway events and collaborations with creators from around the world.

The creator has also expanded into businesses outside YouTube, including packaged food products, consumer brands and television projects. While MrBeast’s main channel remains the centerpiece of his content operation, the 500 million figure reflects the combined audience across numerous channels.

These include dubbed versions of his videos in multiple languages, as well as channels dedicated to gaming content, reaction videos, philanthropy initiatives and short-form clips. This network-based approach has become increasingly common among large creators looking to reach different audiences and geographic markets.

A record-setting year

Earlier this year, MrBeast revealed plans for what he described as one of the world’s largest creator membership programs, while continuing to expand his content and business ventures. He has also remained one of YouTube’s most-viewed creators, regularly generating hundreds of millions of views each month across his channels.

What began as a single-channel run by a teenager has grown into a network with hundreds of millions of subscribers worldwide.

Image courtesy: MrBeast

YouTube relaunches direct messaging feature

YouTube relaunches direct messaging feature featured image
Featured image courtesy: YouTube

YouTube has begun rolling out a new in-app messaging system that allows users to share videos, Shorts and livestreams directly with friends without leaving the platform. The feature is currently expanding to users in the United States, United Kingdom, Brazil, Singapore and other supported regions after several months of testing.

The relaunch marks the return of direct messages to YouTube for the first time since 2019, when the company removed its original messaging feature and shifted its focus toward public interactions such as comments and community posts.

According to YouTube, direct messaging was one of the platform’s most requested features, prompting the company to revisit the idea through a new, more controlled system.

How the new messaging system works

Rather than allowing users to message anyone freely, YouTube’s updated approach relies on invitations.

Users can access a new “Messages” tab within the mobile app and send an invite link to another person. Once the invitation is accepted, both users can share videos and chat directly within YouTube. Invitations can be accepted or declined, helping reduce unwanted messages and spam.

The feature is currently limited to users who are at least 18 years old, have verified their age and are signed into a personal YouTube channel linked to a Google account. Brand accounts are not currently supported.

YouTube also says that Community Guidelines will apply to conversations and shared content, with users able to block, report, or unsend messages when necessary.

Comeback of YouTube DM

For years, most YouTube sharing happened outside the platform through apps such as WhatsApp, Instagram, Messenger and iMessage. The new messaging feature allows those conversations to remain inside YouTube rather than requiring users to switch between multiple apps.

The company says the goal is to make sharing easier, whether users are sending a music video, tutorial, podcast clip, or Short to friends and family.

While the feature is more limited than traditional messaging apps, it provides viewers with a built-in way to discuss videos without leaving the platform, something YouTube users have been requesting since the original messaging system was discontinued.

Featured image courtesy: YouTube

Accenture Song acquires creator agency Whalar

Accenture Song acquires creator agency Whalar featured image

Accenture Song, the marketing and creative services division of Accenture, has agreed to acquire the agency arm of Whalar Group. The deal gives Accenture greater access to influencer marketing capabilities as brands continue increasing spending on creator-led campaigns.

While the Whalar agency will become part of Accenture Song, other parts of Whalar Group will remain independent. This includes the company’s creator communities, talent management operations, technology platforms and creator-focused initiatives. The two companies will also maintain a multi-year strategic partnership following the acquisition.

A major player in creator marketing

Founded in 2016, Whalar has grown into one of the most established agencies in the creator economy, helping brands develop influencer marketing campaigns across YouTube, TikTok, Instagram and other social platforms.

The company has worked with major advertisers while also expanding into creator education, talent management and creator-focused infrastructure. In recent years, Whalar launched projects such as creator campuses, training programs and technology tools designed to support both brands and creators.

The acquisition gives Accenture Song access to those agency relationships at a time when creator marketing is becoming a larger part of mainstream advertising budgets.

Creator marketing continues to mature

The deal follows several years of consolidation across the influencer marketing industry.

Large advertising and communications groups have increasingly acquired creator-focused agencies as brands shift more marketing spending toward social media personalities and digital creators. Recent years have seen major acquisitions involving agencies such as Influential, Captiv8, Obviously and The Goat Agency.

Industry observers described the Accenture-Whalar deal as one of the most significant creator-economy transactions to date because it brings creator marketing further into the services offered by large enterprise consulting firms.

Rather than treating influencer campaigns as separate experimental projects, many brands are increasingly integrating creator partnerships into larger media plans. By bringing Whalar’s agency business into Accenture Song, the deal connects creator marketing with a company that already works with some of the world’s largest brands and enterprises.

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